Tuesday, January 15, 2013

Hammer in the New Year


Saturday, Ashley ran a "Hammer in the New Year" 40K tournament.  Three rounds, using a format Casey'd been wanting to try for a while now.  I had a great time, didn't do so well, but ended up scoring better than I'd have expected.

I'm super-rusty with 40K, having not really done much with 6E in general, recently, or competitively.  Furthermore, the list I brought was driven entirely by expediency.

Here's what I ran:
HQ
Bloodthirster - Blessings of the Blood God, Warlord (Command)
Bloodthirster - Blessings of the Blood God

Elite
Flamers x4

Troops
Blood Horrors x8 - Changeling
Blood Horrors x8

Heavy Support
Daemon Prince - Tzeentch, Flight, Daemonic Gaze
Daemon Prince - Tzeentch, Flight, Daemonic Gaze
Daemon Prince - Tzeentch, Flight, Daemonic Gaze

Desperate Allies
Big Mek - 'Eavy Armor, Ammo Runt, Kustom Force Field, Burna
Boyz x21 - Shootas, Stikkbombs, Big Shoota x2, Nob w/ 'Eavy Armor, Bosspole, Power Klaw
So, two things should leap out with this list: there's kind of a dickish amount of Flying Monstrous Creatures in there and those Ork Boyz WTF?

Obviously, I've been working on Orks, so that's what I want to put on the table. The Orks I put on the table are basically all the painted Orks I have, so I can't run (if I want to be fully painted, and I do).  So, I decided to run my Daemons and throw the Orks in as Desperate Allies. They're little better than wasted points; forget being non-scoring, non-denying models: allied with Daemons, they're the only thing on the table at the beginning of the game.  They basically suck up an army's worth of shooting immediately.

All the Flying Monstrous Creatures were in there 'cause I wanted to see how they worked. I played in an Apocalypse game with them, and that wasn't the best venue to see how they worked. I can totally see how they look intimidating, but I'm not convinced that they're the best choice.  I think I'd have been better off taking the Daemon Princes without Daemonic Flight and enjoying an additional 180 points.

Also, if it's a legitimately dick thing to do, I think the utterly poor decision to run 300 points of useless greenskins counteracts it. :)

My MVPs for the day were easily the Flamers.  I definitely need to make some more.

Anyway, each round had a different deployment, and was scored thusly:
Scoring a Kill Point: 1 point each
Capturing a Quarter Objective: 2 points each
Capturing the Center Objective: 3 points
First Blood: 1 point
Slay the Warlord: 1 point
Linebreaker: 1 point

Game Points are used to determine your Battle Points.
If you have...
...half as many Game Points as opponent or less: 0 Battle Points
...3 fewer points than opponent: 2 points
...1 or 2 fewer points than opponent: 3 points
...tied opponent in points: 5 points
...1 or 2 more points than opponent: 7 points
...3 or more points than opponent: 8 points
...double or more points than opponent: 10 points 
The person with the most Battle Points wins the game. Game Points will be used for tie-breaking purposes.

The Center Objective will be a Mysterious Objective, all the others will be normal. The Night Fighting special rule will be in effect for all rounds.

Round 1

was vs. Kevin F, someone I used to see a lot of around the gaming store back when I first started playing 40K, fell off the Earth a few years ago, and started turning up just as I fell off the Earth. I'd actually been trying to schedule a game with him, so it was nice to start the day out playing him.

It was also the closest game I had over the day.
HQ
Overlord - Warscythe, Mindshackle Scarabs, Sempiternal Weave, Command Barge

Troops
Immortals x10 - Transmorgrification Cryptek
Immortals x10 - Transmorgrification Cryptek
Warriors x9 - Despair Cryptek, Ghost Ark
Warriors x12 - Destruction Cryptek
Warriors x9 - Storm Cryptek, Night Scythe

Fast Attack
Canoptek Scarabs x5

Heavy Support
Canoptek Spyders x3
Monolith
Stuff came in, he shot at it. He focused on trying to ground something, then vomit fire into it until it stopped twitching.  This was also the only game the Ork Boyz saw the end of Turn 2.

We only got through Turn 3.  I'm not sure why we didn't have nearly enough time; although we weren't playing quickly, we certainly weren't playing slowly.

At the end of Turn 3, I'd gotten some stuff into combat and killed a few things, he'd obviously shot some things to bits. I ended up losing by a couple of points.

Round 2

was vs. Aramis, a solid dude from the old gaming club that I haven't played often though I've always enjoyed playing against him.
HQ
Duke Sliscus - Warlord
Baron Sathonyx

Troops
Kabalite Warriors x20 - Splinter Cannon x2
Wyches x5 - Haywire Grenades, Venom
Wyches x5 - Haywire Grenades, Venom
Wyches x5 - Haywire Grenades, Venom

Fast Attack
Beastmasters x3 - Khymerae x5, Razorwing Flocks x4
Beastmasters x3 - Khymerae x5, Razorwing Flocks x4

Heavy Support
Ravager - Flickerfield
Ravager - Flickerfield
Ravager - Flickerfield

Fortification
Aegis Defence Line - Quad-gun

Battle Brothers
Farseer - Guide, Mindwar, Runes of Warding
Guardians x10 - Shuriken Cannon
You can imagine how overwhelming this army looked: twice the bodies I had, not counting all the vehicles... and that quad-gun did a nice job of countering my flyers.

By the end of Turn 3, I'd killed nothing and had nothing left save 8 lonely Blood Horrors hanging out, ready to get jumped on by two Beastmaster Packs. We shook hands and called it: 0 points to 24.  Ouch.

Still, I enjoyed myself, and that's what really matters.

Round 3 

was against Joe, who's part of a group of players that have started turning up at the store over the past six  months or so.
HQ
Chaos Lord - Bike, Sigil of Corruption, Melta Bombs, Gift of Mutation, The Black Mace, Warlord
Sorcerer - Terminator Armor, Lvl 3, Spell Familiar, Burning Brand of Skalathrax

Elite
Terminators x10 - Power Axe x5, Power Maul x4, Power Fist x1

Troops
Chaos Space Marines x10 - Meltagun x2, Veterans of the Long War, Power Maul, Rhino
Chaos Cultists x20 - Autoguns
Chaos Cultists x20 - Autoguns

Fast Attack
Chaos Bikers x6 - Meltaguns x2, Power Fist x1

Heavy Support
Forgefiend - Extra Ectoplasma Cannon
Forgefiend - Extra Ectoplasma Cannon
To be honest, I went into this expecting a not-great game.  It was super-clear coming off the game with Aramis that my list was bad, Joe had what looked to be some pretty hard units, and he had a friend hanging around the table who I'd just seen kibitz my friend Bart's 2nd Round Game into a loss (which really kind of pissed me off).  Having folks hang around to chat is cool: having to play two people at once is not cool.  Correcting people on rules is okay: reminding your bro to use such and such psychic powers is not okay.

Fortunately, the chatty cathy wasn't too bad, so that concern proved to be unfounded, and Joe was a fun opponent. And while his tough units were tough, mine managed to hold their own, too, which never hurts.

Champion of Chaos really worked against him: his Terminators charged into my Bloodthirster... and had to challenge. Although a Bloodthirster is probably going to have a tough time with eleven Terminators, one is actually pretty manageable.  His terminators ended up spending the game tied up with one Bloodthirster or the other.  Ultimately, the second Bloodthirster bopped the Sorcerer on the head, the Terminators had a crap Morale roll, and (unsuccessfully) ran for it. That was pretty game-changing.

Where I'd been tabled in Game 2, I'd managed to do the tabling in Game 3, which was really surprising to me.

Ultimately, the surprising turn of events in the third game helped offset the rolling I got in the second.  Between that and a really great painting score (second highest) managed to put me in sixth overall.

I'd have done much better, I think, if I'd just run my regular old Daemon list. Much lighter in the FMC department but I'd have had a lot more models on the table. Plus, I wouldn't have wasted points on the Orks. But I don't regret it; I wanted to run the Orks, so I ran the Orks.

The format worked well, I think.  Everything (from the Secondary Objectives to Kill Points to Objectives) mattered, which is nice.  I get that KP in 5E didn't work perfectly, but dang it: there's got to be some drawback to running MSU, and this seemed to do an okay job of making it work. I definitely would like to see more of the format.

Again, overall, I had a great time and it really motivates me to want to get out and play some more.
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