Wednesday, October 13, 2010

What I'm Running with Skaven


For the past month or so, I've been running a Skaven list that looks (or at least feels) pretty different from the list s I've been running since 8th came out.  I like to think that it's inspired by what Rhellion's been rocking... but given that Rhellion wins, and I generally don't, that might not be entirely accurate. :)
Lords
Warlord - General, Biting Blade, Enchanted Shield, Foul Pendant
Grey Seer - Dispel Scroll, Talisman of Preservation

Heroes
Chieftain - BSB, Shield, Armor of Destiny
Plague Priest - Lvl 1, Flail, Talisman of Endurance
- Plague Furnace
Warlock Engineer - Lvl 1, Doomrocket, Warp-Energy Condenser

Core
Clanrats x29 - Full Command, Shields
- Poisoned Wind Mortar
Skavenslaves x41 - Musician, Shields
Stormvermin x29 - Full Command, Storm Banner
- Poisoned Wind Mortar

Special
Plague Monks x35 - Full Command, Plague Banner
Gutter Runners x5 - Poison, Slings
Gutter Runners x5 - Poison, Slings

Rare
Doomwheel
Doomwheel
Warp-Lightning Cannon
More than anything, I wish I had another 85 points so I could shift one of the Doomwheels to Abomination-dom.

The Warlord goes into the Stormvermin, the Engineer with the Clanrats, the Seer with the Slaves, the Priest with the Monks (obviously) and the BSB in whatever unit seems most appropriate. This is, generally, the Stormvermin. The Seer goes with the Slaves because he spams The 13th as much as possible; if he miscasts in the Slave unit... I don't really mind. The rest, I think, is pretty straightforward.

The Stormvermin remain a reliable unit, as do the Clanrats.

I've been relatively happy with the horde of Slaves... though I think I'd like to see them beefed out to 50. 40 cuts it closer than I'd like. Overall, though, they're resilient and are, surprisingly enough, more dangerous than they appear. If I had the points, I'd double-down on them.

If I didn't have concerns about Fortitude, and if the thought of painting more slaves didn't make me want to saw at my wrists with a dull hobby saw, I'd consider swapping out one of them for more slaves. That'll never happen, though.

The Plague Monks are... well, they're in a horde because there's no reason for them not to be with the Furnace. They kill the living crap out of whatever they catch (that Plague Banner, especially, makes them ridiculous; thanks to whoever tipped me off to that)... but the Furnace and their size makes them intimidating enough that that's kind of hard.

The Furnace itself is a bit of a letdown. It's neat, but I've yet to walk away from the table feeling like I've gotten 150 points' use out of it. Having a 760 point unit is also something that skeeves me out. It's gone when I actually get around to updating my list.

Gutter Runners, as we know, are good. Same with the 'Wheel and Cannon.

It's all a bit moot: once November hits (maybe before), I'll be switching back to 40K for some months.
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