Friday, May 14, 2010

Daemon Lists


Rattling around in between thinking about Tau Empire (Chris K. knocked me upside the head with a huge info dump about them that I need to process before I post about Tau again) has been some thinking about my Daemons.

Tournament List

I'm going to NoVA Open (ticket #7) and I'm also considering going to Battle for Blob's Park, both will 2,000 point events.

I've got a 2,000 point list: I put it together for the Battle for the Cure about two months ago.  That event had some non-standard composition rules (that discouraged the inclusion of vehicles).  Plus, I've slowly accrued enough Bloodcrushers to field a second quartet of them.  So, I've been thinking about how to adjust my 2,000 point list for something somewhat more competitive.  This is what I'm eyeballing now.
Maximum Khornage
2,000 points

HQ
Bloodthirster - Unholy Might
Bloodthirster - Unholy Might

Elites
Bloodcrushers x4 - Fury, Icon, Instrument
Bloodcrushers x4 - Fury, Icon, Instrument

Troops
Bloodletters x8 - Fury, Icon
Bloodletters x8 - Fury

Fast Attack
Flesh Hounds x8 - Fury
Flesh Hounds x8 - Fury

Heavy Support
Daemon Prince - Flight, Iron Hide
Soul Grinder - Phlegm
Soul Grinder - Phlegm
This looks a lot like the list I ran at BftC, but with 16 Bloodletters (instead of 24), Soul Grinders instead of Daemon Princes, and a Bloodcrushers doubled down.  No Karanak, but I'm okay with that.

I could easily drop the Daemon Prince.  A third Soul Grinder in its place would be nasty, but I only have the two and don't feel like building a third.  Plus, I like that I have this Khorny, factor of two thing going (things come in 0, 1, 2, 4, 8, 16); 1 Daemon Prince and 2 'Grinders fits that pattern better than 3 'Grinders.

I could do a third squad of Bloodletters, but they're really the weakest unit in my list.  Otherwise, I'm pretty happy with the list.  What do folks think?

This means that I need to assemble, convert and paint four Bloodcrushers between now and August (for the NoVA Open) or June 5 (for the Blob's Park).  Totally feasible.

Kill Team

I've also been thinking about what I'd put on the table for Kill Team.  I've been excited about this variant since learning about it, but I've yet to actually be able to play it.  A big part of that is because I haven't really considered what I'd put on the table for it.  So, two first cuts of what I'd do.
Khorne Team

Bloodcrushers x3 - Fleet x1, Feel No Pain x1, Hit and Run x1
Bloodletters x5
Khorne Team

Bloodcrushers x1 - Fleet x1
Bloodletters x5 - Feel No Pain x1, Hit and Run x1
Flesh Hounds x5
The first list loads up on ugly, violent Bloodcrushers.  The second only takes the one (as a baby HQ) and goes for a higher model count.  In both cases, I take USRs that compensate for Khorne's weaknesses: a lack of mobility (Fleet, Hit and Run) and a lack of staying power (Feel No Pain).  Most USRs don't do much for Khornate Daemons: they already have it (Furious Charge, Fearless, Eternal Warrior) or don't really benefit from it (Stubborn, Counterattack).

I'm sure these could be tighter, but I'm okay with that.  At least I know what I'd pull out of the case at this point.
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