Monday, October 5, 2009

Ratputin Triumphant



The game on Saturday happened, as planned.  As cramped as my schedule's been, lately, I consider that a victory.

Harry ran High Elves, with a list that was something like:
Lords & Heroes
  • Noble - General, Great Eagle, Reaver Bow
  • Noble - BSB, Elven Steed, Battle Banner
  • Mage - Dispel Scroll, Dispel Scroll (Lore of Fire)
  • Mage - Elven Steed, Silver Wand, Starwood Staff (Lore of Death)
Core
  • Archers x10
  • Archers x10
Special
  • Dragon Princes x5 - Full Command
  • Dragon Princes x5 - Full Command
  • Ellyrian Reavers x5 - Full Command
  • Lion Chariot of Chrace
  • Phoenix Guard x12 - Full Command
Rare
  • Great Eagle
  • Repeater Bolt Thrower
  • Repeater Bolt Thrower
I ran the list I discussed here.

It was a full-on battle.  Very, very close with the dice deciding a lot of things.  It was a really good game.

Some notes:

  • The battlefield was different than what I'm used to seeing.  This was great.  I'd just been complaining with some other folks on RPG.net about how WHFB battlefields always look pretty much exactly the same: Forests to the right and left, halfway between deployment zones with one to two hills along the back edge of each deployment zone (for bolt throwers, etc).  Harry started dropping hills in the middle of the board for fear of the Warp-Lightning Cannon.  I put forests in each deployment zone, hoping I could scout my Gutter Runners.



  • He lost his mages immediately.  On his first turn, his scroll caddy miscast with double 1's (kill the Mage).  The other Mage died on my second turn: he'd been in a unit of Dragon Princes... which had lost a member to Storm Daemon, allowing the Warp-Lightning Cannon to snipe him.  To say that this helped is to wildly understate.

  • The Throwing Stars on my Night Runners didn't really do much for me, though it did have a strong psychological impact on my opponent.  He seemed unreasonably concerned that he was going to get shot to pieces; I'm not sure why.  Yes, most of my army had shooting, but so much of it was at a negligible range... and it's not like it was two blocks of archers and two bolt throwers.

  • I did like the larger unit of Night Runners, though.  They were more effective at screening, and tied things up pretty well.  Shame they'll be losing Skirmish in a few months.

  • The Gutter Runners did quite nicely.  They locked down two flanks effectively and, on springing into combat, did me proud.  They were unable to help with warmachines, though.  I probably should try a Tunneling Team, after all.

  • I still like the Warlord with the Cautious Shield and the +5 Ward Save.  He's not a death machine, but he helps keep the unit around very effectively, and is about as hard to kill as I can manage.

  • The Assassin wasn't able to do much of anything, but that's because Harry moved his general halfway across the table.  A flying general is handy to have.  I'd probably be better off with two Warlock Engineers, though, if only to provide Dispel Dice and Scrolls.

  • Ratling Guns didn't get to shoot once.  I don't expect them to, any more.  They're another target, though, and are a threat that must be dealt with, which protects my other units.

  • Likewise, the Giant.  He didn't get the chance to do anything except eat two rounds of shooting... which is pretty much what I thought he'd do.  At 200 points, I probably should have higher expectations, I think.  Maybe next time, I'll try Ironguts or something.

  • The Jezzails kicked ass.  They deployed behind the hills, in the back corner, which meant they were safe from enemy fire (so the only thing that would chase them off the table would be misfires).  They still had a clear line of sight to the middle of the field and, if anything crossed over the hill (which happened several times), they were able to unload on it at short range.

  • The Warp-Lightning Cannon did quite well; threatening the heck out of most of his units.  It paid for itself in frying the Mage.  At one point, it shot down the flank of the unit of Dragon Princes that contained the BSB.  At S10.  I rolled a 1 to wound the BSB, but incinerated the rest of the unit.  That was pretty close, there.

  • The MVPs for the game, I think, were the Globadiers.  Small enough that he didn't want to waste anything on them, those two 20 point units were able to kill hundreds of points of Dragon Princes, as well as opening the door to put down to enemy characters.  They were fantastic.

At the end of the game, he had:

  • General (fleeing)
  • BSB
  • One full unit of Archers
  • 2 Bolt Throwers

I had:

  • Nearly full block of Clanrats (with General)
  • Nearly full block of Slaves
  • Nearly full heap of Jezzails
  • Warp-Lightning Cannon
  • Half a unit of Gutter Runners
  • 1 Globadier

One quarter was contested, one empty, two mine.  I'd captured a banner, as well.  Ultimately, I won by over 800 points, but it could have very easily been a defeat had his Mages not been fried.

5 comments:

  1. Cheers for the report, always nice to see Skaven whooping up on the new book armies. Though ironically I think we'll be seeing a lot more of that in the coming months. And here I thought I'd never see the day ...

    Anyway, I wanted to congratulate you on the list, lots of interesting things happening, and it's certainly no SAD lightning spam nonsense. I was overjoyed to see the assassin in there, and I'm still bummed that one of my favorite characters from smaller games - Assassin w/ warpstone stars, aka "The Cannon" - is largely unusable in larger games. I'm not sure that the new book will make assassins better either (Always ASF (AASF!) will be a step in the right direction, and the bomb thing is NUTS) as they're still character slots, but with a steep enough drop in points we could see some potential again.

    I dig your denial warlord too. At this point I run a fairly typical 'lord - desolate blade, pendant, e. shield - but without the weeper, as I need all the help rolling dice that I can get!

    - Salvage

    ReplyDelete
  2. One more thing: just saw you're in Manassas! I went to high school in Northern VA and college at UVA, and my bro still lives in Fairfax ... Where at do you game?

    - Salvage

    ReplyDelete
  3. Thanks for the comments!

    I go back and forth on the Assassin; I think I'd get more mileage out of a second Warlock Engineer... not because of the extra Warp-Lightning but because of the extra scrolls and dispel dice. That my opponent's casters went away so early is the only reason I didn't get steamrolled by magic.

    I've never used Warpstone Stars. I probably should give them a try.

    I go with the denial Warlord because I assume that I will NEVER win combat through kills, even though the Warlord isn't much of a slouch. If I can use him to blunt the effectiveness of the unit he's fighting or, even better, nerf the heck out of a character, then my static 5 is going to count for a lot more.

    ReplyDelete
  4. I play at Game Parlor, in Chantilly, with the Iron Fist League.

    ReplyDelete
  5. Yea, I was going to ask if you game at the Parlor, but honestly couldn't remember how Chantilly and Manassas related spatially ... I always dug the Parlor, great selection and lots of gaming space.

    Only CR5 on the warlord's unit? Mine rides a bus with CR7, though I suppose CR8 with stormies is actually the highest you can get ;D Downside is that "The Bus" is the only thing capable of wrecking enemy units, as "The Minivans" (25 clanrats) are pretty poopy by themselves (plague priest babysitter in one isn't too bad).

    - Salvage

    ReplyDelete


Powered by Blogger