Tuesday, December 29, 2009

Painting Progress - 20091229

I'm officially sick of painting Skaven.  That didn't take long, which is a little surprising.  I think it's because I focused on painting older models (slaves, giant rats) and not the neater, newer models.  I got through a block of 20 slaves and a bit of the way through a block of giant rats before I lost steam.

On the bright side, I'm painting my Daemons, now.  I've decided I'm happy with the paint scheme.

I fiddled around with several alternative approaches for the Hellblade.... and all of them looked like utter crap.  So, although the black w/ Coal Black highlights don't scream "Hellblade" so much as "Heckblade," they're the least worst approach.

So, I've been painting Bloodletters.



I did try a slightly different approach to doing the post-Ogryn Flesh Dheneb Stone wash: heavy drybrushing.  I'm not sure how I feel about it: I definitely don't like the result as much as the blocking out that I normally do but, boy howdy, it does go a lot faster.



(The one one the left is the drybrushed one.)

I also did a test model for the Flesh Hounds that's... a little different than the Bloodletters, but I think still works.



Also, unrelated to all of that, I finished off a Cygnar Squire I've had mostly there for quite some time.  Might as well post that now.



Anyway, status on the Daemons:


Monday, December 28, 2009

Maximum Khornage - Status, Goals


Now that I've settled on a paint scheme for my Bloodletters and Flesh Hounds, I've started painting them in earnest.  I'm going to shoot for the list I've got here before I start doing anything else with my daemons.  Because goals help (one of the reasons my Skaven have been frustrating, I think, is that I haven't had a goal), I'm going to shoot to have that list 100% in time for Madicon (3/12).

That list, in terms of models, and their current status:
  • Bloodthirsters x2
    • 100% Assembled

  • Bloodcrushers x4
    • 75% assembled
    • Need to attach Bloodletters
    • Need to convert for Fury, Icon and Instrument

  • Bloodletters x24
    • 100% assembled
    • 6 fully painted
    • 5 75% painted
    • 5 primed
    • 8 unprimed
    • 2 banners untouched

  • Karanak
    • Assembled
    • Needs basing work
  • Flesh Hounds x15
    • 100% Assembled
    • 1 painted
    • 14 unprimed
  • Soul Grinders x2
    • 100% Assembled

(Why 6/5/5/8 with the Bloodletters?  I painted a test model, then tried the same technique with drybrushing.  Then I did 4, which is my preferred batch size, but now I had weird numbers, so I'm working on two batches of 5 each to put me at 16 (1+1+4+5+5) before I can do the last octet 4 at a time.)

Bloodletters aren't bad, but they're a mite time-consuming.  Flesh Hounds will paint quickly.  Bloodcrushers are going to be a pain in the ass, as they're going to require some work in attaching the Bloodletters and some creativity and research in conversion.  That leaves four big models, the 'Thirsters and the 'Grinders, which shouldn't be bad, but I've found that I don't enjoy painting huge models very much.

My rough schedule puts me at:

  • 12/28 - Finish the 5 Bloodletters I'm currently working on, as well as basecoat and get the ball rolling on the 5 I've got primed.
  • 1/3 - Have the last 8 primed, basecoated and washed (wash 1).  Hopefully have 4 of them further along than that.
  • 1/10 - Completely done with Bloodletters.  Ball rolling on Flesh Hounds.
  • 1/17 - Finish 7 Flesh Hounds. 
  • 1/24 - Completely done with Flesh Hounds.   Finish assembly/conversion on Bloodcrushers.
  • 2/14 - Done with Bloodcrushers.  Prime Bloodthirsters.
  • 2/21 - Done with Bloodthirsters, Karanak.
  • 3/7 - Done with Soul Griders.  (And done with the army!)

That's pretty aggressive (even giving myself, basically, a week per big model) and tough, but it I think it's feasible.  It also gives me some room for slippage: I've got an extra week at the end, there.  And, if I focus on the Bloodletters and Flesh Hounds, I can really blow through them.  It also shouldn't take me two full weeks to do the Bloodcrushers.  The things that really have me worried are the big models.

We'll see if I can do it.

Saturday, December 12, 2009

Bloodletter Test Model - Opinions Wanted


I've had more fun playing with my Khornate Daemons than I have playing with any of my other 40K armies.  It's weird, but I've yet to have a bad game with them: I'm a far cry from winning all my games with them, but even my draws and losses feel so close that, a few days later, I couldn't even tell you if I'd won or lost the game.  I've got a list that, thanks to a lot of input from Casey, I'm quite satisfied with.

But they're wholly unpainted.  This distresses me.  I've been trying to work through how I'm going to do them for months now, experimenting on extra D&D minis I've got laying around... and I haven't been close to being happy with the results.

As I said a couple of days ago,  Ron from From the Warp posted his technique for painting pale skin that I'd been very interested in, since it was along the lines of what I wanted to do with my daemons.  I tried it out on a Vampire, and was happy with the results, but unsure of how it would look on a Bloodletter.

See, the thing is that I want to do something different from 99% of the daemon armies out there: Khornate daemons are always blood red.  I get that, and I get why.

I like the idea of making them look bloodless, like pale corpses.  This lets me then splash them with blood in different ways to make squads, Heralds, and models with Fury of Khorne stand out more.


 But I'd like to do something different because 1) I'd like my army to be somewhat more unique and 2) I think it opens up more painting options, different ways to differentiate between different squads of Bloodletters and such.

So, anyway, I finally decided to put up or shutup and give it a try to see what happened.  This is what I got.





I really started to have my doubts about halfway through.  In the end, I'm quite pleased with the results.  I like it.  I'm not sure if I'm actually going to go through with it for my Bloodletters, but I like it.  What do y'all think?

The flesh is done with Dheneb Stone, heavily washed with Ogryn Flesh.  I go back and paint Dheneb Stone over most of the model, and then wash it with a mix of 1:1:2 mix of Asurmen Blue wash, Devlan Mud wash and water.  Then I pick out the highlights with Dheneb Stone.

The horns and sword are black, then a highlight of 1:1 Black and P3 Coal Black, then a highlight of Coal Black.  The base is one of the textured plasticard bases I was talking about back in June (though I've since decided that, once I start painting this army, I'm going to base it with these temple bases that I've fallen in love with for Khorne) painted Shining Gold and washed with Devlan Mud.

I've definitely spotted a number of things I could do better with it.  For one, I clearly need to do some gap-filling.  The gap between the legs and torso and the one in the Bloodletter's forehead doesn't look so bad with bare plastic, but it really stands out on the painted model.  Easily fixed, though.





I also think I phoned it in on the black and brass.  

The black needs to pop more.  I think I need to blend up through Coal Black and not to Coal Black.  That's fine, though it'll take some fiddling.

I also need to do something more with the brass.  I'm going to experiment with doing a bit of patina on it, using Les Bursley's really awesome weathering wash tutorial as a start.  Brass doesn't patina the same way bronze does, but it still builds up a bit of something.



So, there's definitely room for improvement.  I'm very curious, though, as to what other people think!

Thursday, December 10, 2009

Painting Progress - 20091210

I feel like it's been slow-going for the past week or so.  I don't think that's actually the case, though.  It's probably just because I've been sick.

I assembled my Doomwheel.  Not all the way, since I'd like to be able to paint the thing.  It's  in as few subassemblies as possible (each wheel, the gears that hold the wheels in place, the top-front bracket and everything else).  I put blu-tac on each contact point; this protects the spot from primer and paint, which means the glue will actually work.

I've been focusing on my Skavenslaves.  I've done too much fiddling with one-off things when I really need to focus on putting more painted bodies on the table.  Although I've fiddled with the Doomwheel, my goal is to do a block of slaves and a block of Giant Rats before I really work on anything else.



That said, a week or so ago, Ron posted his technique for painting pale skin, which I'd been looking forward to. I really want to use it on my Bloodletters, but I'm not sure that it's going to work out the way I'd like.  I did try a couple of variations on it, and ended up doing this to a Warrior Priest I had laying around.






I went ahead and finished it off.  I even tried my hand at wet-blending on his robes.  For a first attempt, it could have been a lot worse... but it's far from perfect.

I really hate those spots where the paint gets rubbed off and no amount of paint will ever stick there again.  It happened to my Gorax, and it happened along the edge of this guy's robes.

I'm very satisfied with the skintone, though.

Monday, December 7, 2009

Rapid Fire 2010




In March, Matt Hoell and I pulled off a 40K tournament idea I'd had bouncing around in my head for the better part of the year.  It was very, very successful: everyone had a good time (which is all that truly matters).

Not only that, the IFL went on to adapt it to Fantasy and run both the 40K and Fantasy version at Games Day Baltimore (where it was very well received) and the GW Sugarland store ran their own version just last month.

Well, we're going to run it again, in January.  I'm really hoping to make it an annual thing.  So, if you're within driving distance of The Game Vault in Fredericksburg, VA, you should come!  It'll be fun!   (You can sign up here.)

Rapid Fire 40k Tournament

When: 1/23/10
Where: The Game Vault, Fredericksburg, VA

Schedule:
Set up and registration: 10am-11am
Start time session 1: 11am
Lunch break: 1:30pm
Start time session 2: 2:30pm
All games end at 6pm
Awards: 6:30pm

Entry fee: $10 (100% of entry fees will go for awards.)

35 spots available.

Format:

The goal is to try to play quickly.

There will be an odd number of players for this tournament. Players pair off, in order of sign-in, for the first game, with the extra, last-to-sign-in player "on deck."

As soon as a game finishes, the player on deck challenges the Defender and the loser goes on deck.  If the Defender's won three games in a row, the Challenger remains on the table, and the Defender goes on deck.  In case of a tie, the Challenger remains on the table.

Fully painted armies will receive one re-roll on any single die roll per game(this includes everything from the roll for mission, who deploys first all the way to extra turns).  Any single die roll.

Army Composition:
  • 500 points
  • 1+ Troops Slots
  • 0-1 HQ Slot
  • 0-1 Elite, Fast Attack, and Heavy Support Slot
  • No model with 3+ wounds
  • No 2+ Saves
  • No vehicles with a total Front + Side + Rear > 33
  • No ordnance
  • No Imperial Assassins
  • No more than 2 vehicles
No unit is mandatory, save the single Troops choice. This means, for example, Kroot Mercs do not have to take shapers.  If it says "1+" ignore it!

Game Structure:
  1. Both players roll for their mission
  2. Defender rolls for deployment
  3. Play the game!
  4. Loser reports game, Winner waits for new Challenger
Games are played on a 4"x4" mat.

Missions:

Each player rolls once on the following table.


D6
Mission
1-2
Seize Ground

As the standard Seize Ground mission, except players place d3 objectives on the table.  Challenger places first.

If your opponent rolls King of the Hill, one objective must go in the center of the table; one of your opponent's if possible.

If you control more objectives than your opponent, you've succeeded in your mission.
3-4
King of the Hill

As the standard Capture and Control mission, except there is only one objective, placed in the center of the table.

If you control the center objective, you've succeeded in your mission.
5-6
Annihilation

At the end of the game each player calculates the value of every model in their opponent's army killed or removed from the game for any reason (Deep Strike Mishap, Gets Hot, etc).

For simplicity's sake, each member of a unit is worth an equal portion of that unit's cost.  Discard any fractions, please.

If you have more VP's than your opponent, you've succeeded in your mission.


Deployment:

Roll for Deployment as per 40K Rulebook.

Results:

If one player has succeeded, and the other has failed, that player has won the game.
If both players have succeeded or failed in their mission, the game is a draw.


You
Opponent
Your Score
Opponent's Score
Succeed
Fail
15
5
Succeed
Succeed
10
10
Fail
Fail
5
5

The person who plays the most games will be given 15 bonus battle points.

Winning streaks are calculated based on the players succeeding in their mission, not games at the table.

Awards:
  • Most Battle Points
  • Longest Winning Streak
  • Best Painted Army
  • Best conversion or Best Themed 
Ties will broken by Number of Games, then Winning Streak length.  If ties cannot be broken, the prize will be split.

Wednesday, December 2, 2009

Clan Moulder



I worked up a Clan Moulder list a little while ago.  It's not a great list, and I didn't really think it was at the time.  Since then, I've tweaked it a good bit, and I'm pretty excited about trying it out.

Rats!  RAAAATS!
Skaven - 2250 points

Lords & Heroes
Throt the Unclean
Plague Priest - Lvl 1, Flail, Great Pox Rat
Plague Priest - Lvl 2, Flail, Poisoned Attacks, Great Pox Rat, Dispel Scroll
Plague Priest - Lvl 2, Flail, Poisoned Attacks, Great Pox Rat, Dispel Scroll

Core
Giant Rats x25 - Skweel Gnawtooth, Packmasters x4
Giant Rats x25 - Master Moulder, Shock Prod, Packmasters x4
Giant Rats x26 - Master Moulder, Packmasters x4
Giant Rats x25 - Master Moulder, Packmasters x4
Giant Rats x5 - Packmaster
Giant Rats x5 - Packmaster
Giant Rats x5 - Packmaster
Giant Rats x5 - Packmaster
Rat Ogres x2 - Master Moulder
Rat Ogres x2 - Master Moulder

Rare 
Hellpit Abomination - Warpstone Spikes
Hellpit Abomination - Warpstone Spikes

Each character goes into a big block of rats.

The Priests are there to add punch to the army.  Static 4 combat resolution is nice, but I think I need to make the units a bit more dangerous.  Plus, I need some amount of magic; with these guys I've got 5 Dispel Dice and two Scrolls, which isn't bad.  I'm also spitting out 7 Casting Dice a turn.  They're each on Pox Rats so they can keep up; I don't think it'd be smart to drop the Movement on the bulk of the army down to 5 when one of the advantages of the rats is their speed.

I could accomplish the same thing with Warlock Engineers, but I feel like Plague is a more thematically relevant lore than Ruin.  Plus Engineers don't contribute much to the punchiness of a unit and none of these units are going to be static, hang-back and shoot units.

Plague Censers are nice, but 1) they're wholly inappropriate to the theme of the list and 2) are a dumb thing to put in a unit of Toughness 3, non-Pestilens models.

Frenzy could be a problem, but I think I can handle it with the small rat blocks.

I've got two Abominations.  Although I don't think they're exactly the win button some construe them to be, taking two of them isn't the sort of thing polite people do.  I think I get a pass because of the theme, however.  They'll take some fire off of the blocks of troops (or be spared fire because of the blocks of troops).

I've got 13 drops across over 150 models.  4 blocks of troops, 4 trash-droppy little units, 2 rank breakers and 2 big nasty mothers.

There's a lot of room for tweaking here:
  • Drop Thrott.  Take three blocks of slaves to meet minimum Core requirements.  I don't think he's a very good character.  That said, when I put 60 slaves on the table, I've lost my theme.

  • Drop Poisoned Attacks on the Plague Priests.  If I do that, I can bump the Lvl 1 up to a Lvl 2.

  • Replace the Lvl 1 caster for a BSB.  This is something I'll probably do after a few games.

  • Drop the blocks of 25 rats to blocks of 20.  25 rats really means 30 models (as 20 rats really means 24 models).  I'm more used to running blocks of 25 models than blocks of 30.  If I did this, I'd have a fifth big block of rats.

  • Rat Ogres?  Huh?  I've not been impressed with them so far.  They're here for theme.  I expect these guys won't stick around too long.  Currently, I'm assuming that with the blocks and the Abominations, they'll probably live long enough to do something.
In terms of models:
  • I've got... three or four Thrott the Unclean models (2-3 of the old school ones, 1 of the new ones).

  • I've got Nurglitch, a Master Moulder (both on Pox Rats) and will proxy the third with the Bonebreaker (since I'm not sure I really want three Priests on Rats).

  • I need to glue 3 more Giant Rats to bases. Set on Rat Ogres.

  • I've got to take a look in my tubs to see what the deal is with Packmasters & Master Moulders: I've got 16 out and about (19 if I use the ones I've got as Musicians in my Slave units), but I'll need a total of 24.  I've got more, but that might be pushing it.

  •  I'll be picking up Skweel this week.

  • For the Abominations, I'll be using the one I've converted (obviously) and my Screaming Bell for the second one (since I want to buy whatever kit they eventually put out for it).
So, just need buy Skweel and dig up/find/buy 5-8 Packmasters.

Tuesday, December 1, 2009

Painting Progress - 20091201

Haven't been making nearly the progress I'd like to; I feel like I've been spending too much time building and not enough time painting.  This isn't unreasonable, considering all the new Skaven stuff, but it's sort of been the theme for 2009.

I've started painting slaves.  Hopefully, I can power through and knock out half a block of them this week.  Mrs. Rushputin is awesome and gave me a Plague Furnace, a Doomwheel and a box of Stormvermin for my birthday.  I spent most of today putting together the Furnace and most of yesterday converting up a War Litter.

The War Litter



The litter itself is made from an Orc Boar Chariot, supported by fence posts from the Warhammer Manor kit.  The bearers are, obviously, Stormvermin, and the Warlord the Lustria Warlord.

I'd originally used the halberd hafts, but they didn't raise the litter high enough to fit the stormvermin's heads under, so I had to go to brass rods.  I think the rods lift the platform a bit too high, so I'm probably going to drop it down a quarter of an inch.

I tried building a Warlord from the Stormvermin kit, but what I got didn't fit well in the litter. So, I went with my original plan to use one of the Lustria warlords (I really love the model).

I'm going to take one of the new clanrat banners and hang it off of the post in the back.  I'm also going to hang some shields from the front of the litter.  I'm trying to think of a few other bits I can use to bling up the litter a bit more, as well.

I'm not entirely happy with the arrangement of the stormvermin.  They look like they're milling about beneath the litter, and not marching towards the Doom of the Elf-Things.  I feel like it's the best I can manage, though.

Master Mutator



I'm really stoked about the all-Moulder list I'm dangerously close to fielding (more on that later).  It's going to involve a number of Pox Rat-mounted Plague Priests; I've already got Nurglitch, but I'll need another one or two.  So, I threw together a rat-mounted Packmaster; he'll be a Master Mutator-- counts as a Plague Priest.

Bonebreaker Rat Ogre



I've already posted this guy, but in basing the Mutator, I decided to crack a few more rocks (and my finger) and rebase the Bonebreaker Rat Ogre.  That damn arm fell off, though, and feels loose, so I might be replacing it with a different one before I paint him.

Poisoned Wind Mortar





Finished my second Poisoned Wind Mortar.  I've got bits to make a third, but I don't think I'm going to any time soon.  The guy in the front is a spare old-style Jezzail barrel holder, the guy in the back is a Plague Monk.  The tank, as before, is from a Cadian Flamer and the mask is a vent from a Space Marine backpack.

I don't like this one nearly as much as the first one, but it's not bad.

Warp Grinder





I also finished a Warp Grinder.  I'm really stoked about it; although I don't think I'm going to use it any time soon, I'm very happy with the conversion.

The guy in the front is a Packmaster; the one in the back is a Plague Monk.  Tank is from a Cadian flamer.  The Grinder is a Things-Catcher with a segment removed and replaced with a chunk of warpstone from... some sort of Skaven musician (not sure what exactly, though).  The center spike's been replaced with a spearhead from the new Clanrats.  They each have old clanrat mace hands with the macehead removed replaced with Dwarfen Miner Pickaxes.  The guy in the back has a map made from plasticard.  I'm not altogether happy with the map: I might go back and make it better.

Still, very happy with the model.

FYI

The Plague Furnace / Screaming Bell (I'm building mine as a Furnace) kit is serious fucking business.

Wednesday, November 25, 2009

Bonebreaker Rat Ogre & Look Out Sir!


Since there's been some discussion about it here and other places, I thought I'd share what we came up with re: the Bonebreaker Rat Ogre and Look Out Sir!

I guess the notion that the BRO removed LOS! stems from absence of a note about it in the unit description, while the War Litter has such a note.  This, coupled with its 4 wounds implying that it gets up to Unit Strength 5 (+1 from the rider), would lead one to think LOS! doesn't apply.

The trick is, however: the BRO isn't US 5.  Here are the relevant bits from the Unit Strength chart on pg 71 of the BRB:


Now, there's some debate over the correct base size for the BRO; whether or not it should be 40x40mm or 50x50mm.  I've based mine 40x40, since it'll rank up (and that's why I think they put the Pox Rat on a 40x40), but I don't think it's crazy talk to think it goes on a 50x50.

But I hope we can all agree that, although the BRO is "a prodigiously proportioned Rat Ogre," it's not going to be larger than a Dragon Ogre and it's not going to live in the same size category as a Stegadon or a Giant.  That, by definition, an Ogre is going to be "Ogre-sized."  (Because if it were larger than Ogre-sized, it'd probably be called a "Bonebreaker Rat Giant," right?)

That means it belongs in the first quoted category rather than the second quoted category.  This means the BRO is US 3, +1 for the rider, giving us US 4.  (As opposed to the second category, which would make the BRO US 4, +1 for the rider for US 5.)

As the model is merely US 4, it still gets to benefit from Look Out Sir!

3/8 UPDATE - From the new Skaven FAQ (dated 3/8/10):
Q. What are the Unit Strengths and base size of a War-litter? And what about a Bonebreaker?

A. For both models, we suggest using a Unit Strength of 3 (plus 1 for the Warlord), and a base size of 40mm square. However, do keep in mind that, as for all conversions, there are no strict rules about base size (other than: ‘Be reasonable!’), and that any forthcoming Citadel miniature might be different from this suggested size.
So, that settles it! (Until they change it.)  I'm glad; it was an unworkably terrible choice at US 5.

Monday, November 23, 2009

Decision...

For the Warlord riding in the War-Litter, do I:
  • Build him with bits from the new Stormvermin kit? That sort of thing is why I'm getting one, after all.
  • Strip my Warlord w/ Two Hand Weapons? I rarely use him, especially now that I can't see myself running an unmounted Warlord.
  • Just buy a new Warlord w/ Two Hand Weapons?  Why repaint what's already acceptably painted?  Although I rarely use the one I have, if I ever run an unmounted Warlord he'd be the one I use.
Mind you, I'm pretty set on how I'm doing the litter and its bearers... just trying to settle on the rider.

Thoughts?

Monday, November 16, 2009

Painting Progress - 20091116

As it turns out, painting the Hellpit Abomination isn't quite as much fun as assembling it has been.  I don't think I've ever painted anything this big that's fleshy and not tank-y.

I did knock out one (just one) of the new clanrats, mostly to see how it'd paint up.  Quite easily, as it turns out.  Easier than the old ones, for sure.





Hot potatoes!

Something I've been looking forward to doing for a while is lining up a bunch of clanrats next to each other.  From left to right:

  • A Stormvermin I painted in the early '90's ('93?  '94?).  I just thought Skaven looked awesome.
  • A clanrat I painted in college ('97-'98).  Never got up to enough models to play WHFB, but I tried.
  • A clanrat I painted when I realized I was arguably a grown up and I could afford to play mini games (late '05).  
  • A clanrat I painted over the weekend. :)  (See above.)



I've also converted up two Plague Mortar Teams.  I've painted one (clearly).









I've also started converting up a Warp Grinder.  Not sure that I'm going to use one any time soon, but why the heck not?


vs. Wood Elves

Had an awesome game against Sean on Saturday.  He'd just recently lost one of his final challenges on the Challenge Pyramid, so he was happy to take a list that was full of stuff he'd never take in a Pyramid game.

I used the list I mentioned here (the sane list, not the Pestilens or Moulder one).

He took something like:

Highborn - Dragon, Stone of Crystal Mere
Branchwraith - Lvl 1
Spellsinger - Lvl 1, Unicorn

Glade Guard ~x12
Glade Guard ~x12
Dryads ~x12

Tree Kin x3
Wardancers ~x12
Wild Riders ~x12

Treeman
I did very well.  In fact, I think I had an extremely solid chance of winning the game.  One roll decided it, though: his dragon-borne Highborn smacked into my block of Clanrats including the Warlord on Rat Ogre.  The Warlord was able to pop the elf-thing, but nothing in the unit was able to injure the Dragon; the Dragon rolled on Monstrous Reaction: Unbreakable!  It had to fail a Ld test and then pull off the 1/3 chance of rolling Unbreakable.  So, despite having a full block of clanrats with a Warlord on Rat Ogre with Weeping Blade and three Rat Ogres in the flank... that dragon went nowhere for five rounds of combat.  Easily long enough for him to get the remnants of his Wild Riders and his block of Dryads all up in the backside of my 'rats.

It was a great, close game.

Some observations:

- The Hellpit Abomination was nasty.  I don't think taking two of them would have done much more for me, but one was definitely something he had to deal with.  He munched his way through the Tree Kin and, in pursuing, flew across the table.  I wish I'd bought Warpstone Spikes, however; he'd have been 3-4 times deadlier.

- Rat Ogres didn't have the chance to do much except catch the Dragon in the flank, throw a lot of high-strength attacks at it, and fail to wound it.  I need to give them some more table time.  Sean suggested going for the Master Moulder, especially with the Rat Ogres. 2 is too small, 4 is too large, and 3 just doesn't have enough Packmasters; Buying the Master Moulder and his extra wound will offset that a bit.

- Bonebreaker Rat Ogre: I'm officially terrified of being picked out of the unit.  It wasn't quite as bad against Sean as it could be against other, Bolt Thrower-including armies.  So, I'm going to try the War Litter; need to wait on the bits, but I'm definitely stealing the crap out of Rhellion's War-Litter (though I'll likely not use Queek).

- Re-jiggering equipment.  Replacing the Warpforged Blade on the Assassin with the Weeping Blade, giving him an Enchanted Shield (because, why not?).  That means the Warlord needs to change weapons: probably to the Blade of Corruption.  I'm going to try giving the Engineer just one scroll, which will free up points for Warp Energy Condenser.  On the advice of others, I'm giving everyone who has points left for it (the BSB and the Engineer, because he doesn't have to pay for it from his Magic Items points) Pistols.

- That the Plague Mortar is move and fire is ridiculous.  That the Plague Mortar is move and fire while other Weapons Teams are not is even more ridiculous.  Three is far too many; I'm dropping two of them back down to Ratling Guns.  Curious to see how they perform: they got 3" of range, but 50% of their shots will miss.  More significantly, the Misfire table's changed: now any double causes the same roll on the misfire.  Rolling a 6 is no more dangerous than rolling 1.  I expect that will mean I'll probably always roll 3 dice.

- Jezzails losing Skirmish huuuuurts.

Friday, November 13, 2009

New Skaven Lists



Going to be getting in a couple of games tomorrow; my first with the new rats.  Lists of numbers and powers tends to make my eyes roll back in my head, so I'm going to start off with a list that looks a lot like the list I ran with the old book, save for a few, small changes.

Ratputin Revised
Skaven - 2,250 points

Lords & Heroes
Warlord - General, Bonebreaker Rat Ogre, Shield of Distraction, Weeping Blade
Chieftain - BSB, Shield, Shroud of Dripping Death
Assassin - Warpforged Blade
Warlock Engineer - Lvl 2, Dispel Scroll x2

Core
Clanrats x24 - Full Command, Shields, Poisoned Wind Mortar
Clanrats x24 - Full Command, Shields, Poisoned Wind Mortar
Giant Rats x21 - Packmasters x4
Giant Rats x21 - Packmasters x4
Skavenslaves x20 - Musician, Shields
Skavenslaves x20 - Musician, Shields

Special
Gutter Runners x6 - Slings
Jezzails x9
Poisoned Wind Globadiers x9 - Champion, Poisoned Wind Mortar
Rat Ogres x3 - Champion, Packmaster

Rare
Doomwheel
Hellpit Abomination
This is my usual list, but with the Specials and Rares shaken up.  I'm not convinced that the Warp-Lightning Cannon is going to be all that amazing, now, and the Doomwheel and Abomination look like too much fun.  Gutter Runners are still there, as are the Jezzails (who I expect to be terrible, now).  Globadiers and Ogres are in there more to be tried out than anything else.

I've also just fiddled with some clan-specific lists.  I have no doubt that these are pretty horrible lists, but it's fun to just think about them.  The Moulder list especially; I'd have to base a few more rats to pull it off (since it involves 111!) and probably have to track down a few more packmasters (I need 22!).

Clan Pestilens

Lords & Heroes
Lord Skrolk
Plague Priest - Lvl 2, Plague Furnace, Flail, Shadow Magnet Trinket
Plague Priest - Lvl 2, Great Pox Rat, Poisoned Attacks, Extra Hand Weapon, Dispel Scroll x2

Core
Plague Monks x35 - Full Command, Storm Banner
Plague Monks x30 - Full Command
Skavenslaves x20 - Musician, Shields
Skavenslaves x20 - Musician, Shields


Special
Plague Censer Bearers x6
Plague Censer Bearers x6
Plague Censer Bearers x6
Plague Censer Bearers x6

Rare
Plagueclaw Catapult
Plagueclaw Catapult
I expect this is a terrible list.  Only two blocks of real troops?  And they're Plague Monks?  Hopefully, the Shadow Magnet Trinket and Storm Banner help keep everyone alive long enough to start stabbing and biting.

Also, Skrolk is ridiculously costed.  Way, way, way too expensive.

Clan Moulder

Lords & Heroes
Throt the Unclean
Chieftain - BSB, Shield, Shroud of Dripping Death
Warlock Engineer - Lvl 1, Dispel Scroll x2

Core
Giant Rats x25 - Skweel Gnawtooth, Packmasters x4
Giant Rats x22 - Master Moulder, Packmasters x3
Giant Rats x22 - Master Moulder, Packmasters x3
Giant Rats x22 - Master Moulder, Packmasters x3
Giant Rats x5 - Packmaster
Giant Rats x5 - Packmaster
Giant Rats x5 - Packmaster
Giant Rats x5 - Packmaster

Special
Rat Ogres x4 - Champion, Master Moulder, Packmaster
Rat Ogres x4 - Champion, Master Moulder, Packmaster

Rare
Hellpit Abomination
Hellpit Abomination
This really could be a lot of fun.  A huge horde army: four blocks of 25+ models and four blocks of tiny, fast, maneuverable 6 models.  In the old book, I tried tiny blocks of giant rats to use as redirectors: they were fantastic at it, but I eventually went to large blocks of them because of restrictions from the Mainstay rule.  Now that that's gone, I'm definitely going to load up on tiny little trash drops that cost 23 point a pop and can march block and charge redirect.

Rat Ogres, I'm not sure about.  I don't know if blocks of two or three or four or what are the way to go.  I feel like two might be to small, four is too big, and three too light on Packmasters.  We'll have to see.

Monday, November 9, 2009

Dragon Wars



Dragon Wars was last Saturday; I had a good time and three good games.

It was also my last go-round with the old Skaven book.  From now on, I'll be playing with the new armybook.

The list I ultimately ran:
Dragon Wars
2,000 Points - Skaven

Lords & Heroes
Warlord - General, Dragon, Heavy Armor, Cautious Shield, Ring of DarknessSkavenbrew
Warlock Engineer - Accumulator, Condenser, Warp-Blades, Dispel ScrollStorm Daemon
Warlock Engineer - Accumulator, Condenser, Warp-Blades, Dispel Scroll

Core 
Clanrats x24 - Full Command, Ratling Gun
Clanrats x24 - Full Command, Ratling Gun
Slaves x20 - Musician
Slaves x20 - Musician
Night Runners x5 - Slings
Night Runners x5 - Slings
Giant Rats x24 - Packmasters x4
Giant Rats x24 - Packmasters x4
Poisoned Wind Globadiers x2
Poisoned Wind Globadiers x2

Special
Gutter Runners x5 - Slings
Jezzails x9

Rare
Warp-Lightning Cannon
I dropped The Gouger when I remembered that, per tournament rules, Dragons ignore magic weapons.  I replaced it with Skavenbrew, which I unfortunately forgot to use in 2/3rds of my games.  I really, really hate when I do that.

Game 1

First game was against Ben "Jammin'" Jones' Vampire Counts.  He ran something like:
Vampire with Ghoulkin on Zombie Dragon
Vampire on Hellsteed
Necromancer
Ghouls x~20
Ghouls x~20
Ghouls x~20
Ghouls x~20
Corpse Cart
Varghulf
Black Coach
The scenario involved woods catching fire, spreading that fire to nearby units, and blowing dragons away from them.

Events of notes include when the Vargulf charged my Giant Rats (or did I charge it?):  when I realized it only had 5 attacks (only!), I knew it wasn't going to beat the Rats.  After three rounds of combat, it crumbled to wounds the Giant Rats were never able to inflict.  Similarly, the Black Coach slammed into block of Clanrats, it didn't last very long either: disintegrating to static CR alone.

I lost this one, to scenario.  I managed to tag Ben's dragon twice via shooting and Warp Lightning, which was good for two points (one point each).  He was able to get a charge in on my dragon and, over two rounds, was able to put two wounds on it; each of which were worth four points each.

Game 2

This game was against the nephew of one of the guys who plays at GPC regularly, Cameron, who was running High Elves.  He ran something like:
Prince on a Moon Dragon
Mage
Spearmen x30
Archers x15
Dragon Princes x6
White Lions x20
Swordmasters x20
Repeater Bolt Thrower
The scenario involved placing a large blast template beneath the path of a dragon's flight, scattering it, and then scattering any units touched by the template.  It never came up.

This game was over as soon as it began.  I went first, did my usual thing.  He smacked his Dragon Princes into a block of Giant Rats that should have fled but, because they were so badass in the previous game, decided to stick around.  It's even entirely possible that they'd have fled through the Warlord who was perilously close to them.  Point is: the Dragon Princes wrecked the rats, who fled, kicking off a test in the Ld 7 Warlord who, as close as he was to the edge of the table, didn't need 3d6 to be off the table.

At that point, we put aside the Dragon Wars special rules and continued with the game because our game had lasted 30 minutes and we didn't have anything better to do.  Despite losing it nearly as soon as I'd started it, it was still a good game.

Game 3

Was on the bottom table, against Bill Donovan, who was running the ringer army.  I think he was running two dragons to deliberately give up twice as many dragon points as everyone else.  It's not an accident that Jay's second game was on the bottom table and that his third was on the first table.

At this point, I've forgotten most of what he ran.  He had two casters (a hero and a lord) on dragons (sun and moon), spearmen and a chariot... but past that, I can't remember.

The scenario involved rolling a d3 on the top of each player's turn.  If the roll corresponded to the relative facing between the two dragons on the table (facing, not facing, one facing and the other not), then an effect would happen (dragons would shoot a breath weapon out of their backside, dragons would immediately charge each other and dragons would charge the nearest unit, respectively).

Through the game I did pretty well, plinking away at his weaker Sun Dragon with shooting and Warp-Lightning, eventually dropping it.

Then, I rolled the effect that forced our two dragons to charge each other.  At this point, I'd wounded his Lord and had an uninjured Warlord atop my dragon.  More significantly, where we met was perfectly positioned to have a full unit of Clanrats charge his dragon in the flank, getting in on the action.  Combat was pretty brutal; my Skaven did quite well against the dragon, killing it in two turns.

At the end of the game (which happened immediately after my killing his Lord's dragon), I'd killed or run everything he had off the table, save for 4-5 archers.

Hell Pit Abomination, Part 3





I'm done!  Sculpting, at least.

The fur looks a little monolithic, but I think it'll be sufficiently broken up and interesting once painted: there are a lot of boils and horns and such in there.

There are a couple of spots (specifically beneath the middle arms on each side) where things are going to look a little... odd... but they're only visible from underneath and hey, it's a mutant, right?

Not much to say past that; I'm priming it (and a clanrat) tonight.  Hope to have it painted by the weekend.











Also, because Bill Donovan's an unimaginative, kilt-wearing bastich who accused it of looking like a chia pet on account of the overabundance of green:



It should look something more like this in a week or so.

Other posts for this project:

Monday, November 2, 2009

Hell Pit Abomination, Part 2

I've made a point of making progress on the Hellpit Abomination every day, since I know it's going to take forever.

It is, indeed, taking forever.  I've got to work in relatively small patches (roughly 1"x1") for fear of smooshing what I'd just sculpted.  My hope is to have it done in time for the new armybook.  At the very least, it'll be done before I actually get to play with the new armybook.

Items of note: I added two scrabbly, tiny little arms up front.  I think they add a lot: it balances the model better, I think, and makes me think of a Tyrannosaurus Rex.  I've added some buboes, of course, and sculpted the ears.  I'm not sure how I feel about the ears: individually, I think they both work well, but I'm not sure I feel that they go together.  It's complicated by the head being turned: I have room to put one ear back, but the other has to be folded, a bit, against the shoulder.







Other Posts for this project:

Thursday, October 29, 2009

Hell Pit Abomination, Part 1

Finally got the head for my Hellpit Abomination last night: I had to trade an armored dragon's head for an unarmored one.

That accomplished, I quickly prepped and glued it last night.  This afternoon, I glued it onto the body.

The head is from the Hight Elf Dragon kit; the tongue is a spike from the Chaos Spawn kit.  The body belongs to a Stegadon and the arms are, quite clearly, from Rat Ogres.  The tail is a tentacle from the Lifeleech Otyugh I'd originally planned on using as my Abomination.

As you can tell, I'm going to need a great deal of greenstuff to make this work: to fill gaps and add hair.  I'll also have to do a bit of sculpting: I'll need to extend the rings of the tail up onto the model a bit, lengthen the claws to be wicked and ratty and sculpt some ears.








Tuesday, October 27, 2009

Painting Progress - 20091027

I feel like I should call this post "Painting Progress, At Last!" as with the exception of the Warlock Engineer, I really haven't done much painting in the past while.  I attribute the bulk of the blame for that to an unforgiving month at work.

I finally varnished the 12 Gutter Runners I started at the top of the month.  I suspect there's a detail or two on there that could have seen more attention, but at this point, I'm glad to be done with them.





I also spent the weekend powering through some Skyre troops: repainting two Ratling Guns to match the color scheme I'm using for Skyre rats now (dark red and grey for clothes and a stronger iron and brass scheme for machines) as well as painting up another two Jezzails (which puts me at twelve total, for two groups of six, with ten of the current model).





I've also gotten started on my Hellpit Abomination.  Since Abomination conversions are kind of a big deal right now, I'm going to give mine its own post.

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